![]() ![]() Enemy health scaling can feel a bit off in those moments, and unless a new weapon with better stats drops near the beginning of a new area, it can be a stretch of frustration slowly whittling down their health. These engagements are brief at the beginning, though Trinity Fusion does get into situations where, after beginning a new area, weapons feel a bit like they're hitting enemies with a cardboard tube. ![]() The inability to destroy enemy projectiles is a little bit off-putting at first too, as it can greatly increase the difficulty of fights if the player isn’t paying attention. Not everything will go down so easily though, as the game tends to throw two or more enemies at players in most fights, greatly increasing the difficulty. The hyper-speed combat that some games employ is replaced with a more deliberate pace that feels right at home after only a few hours. Though after spending time with the game, it shifts to feeling like more of an intended design than a mistake. There is a bit of an adjustment some will have to go through with the combat speed, as most attacks feel just a little slower than the majority of side-scrollers out in the market right now. ![]()
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